Command:EXTRA
- Tiger Syntax
-
Format [Addr#]EXTRA [X?] [Y?] [Z=lock_ki] [M?] Type Card-Addressed Remembered Using [Addr#]SS Z
- MS2000 and RM2000 Syntax
-
Format EXTRA [X?] [Y?] [Z=lock_ki] [M?] [M=button_code] Remembered Using SS Z
X? Provides the CRISP
bottom line string as is shown on the LCD display.
Y? Returns the SNR
value shown on the LCD after log amp calibration.
The Z argument sets the integral error servo parameter. The default is 1
. Higher values may improve speed settling but can also generate instability. Use sparingly.
This is also the lock_ki
value for CRISP
. When CRISP
enters the lock state (LK F=83
) it changes the KI Z value for the Z axis. KI Z
is restored to the initial value when CRISP
enters the stop state (LK F=79
).
When CRISP restores KI Z after using lock_ki, it uses a saved value that is set only once when the controller powers on. If you want to change KI Z, use SS Z and power cycle the controller so that it can restore KI Z to the correct value. It is not recommended to set KI Z unless you are an advanced user.
T?: The controller detects the resolution of the ADC during initialization. (MS2000 9.2p
and Tiger v3.42
)
- 0 ⇒ 10-bit ADC (
C8051F122
CPU) - 1 ⇒ 12-bit ADC (
C8051F120
CPU)
M? Returns the button_flag_byte
and resets the value to 0
. (MS2000 9.2n
and Tiger v3.36
)
M=# Modify the button_flag_byte
with the button code and call the button functions associated with that code. (MS2000 9.2p
)
This command differs from BE F which does not modify the button_flag_byte
and only calls a single button function.
- Additional Details About M?
-
The
button_flag_byte
stores the state of the last detected button press for each button. When the controller is powered on, the value is initialized to0
. As the user presses buttons the value of thebutton_flag_byte
changes, it is important to note that this value only changes when you release the button.After receiving the
EXTRA M?
command, the internal value on the controller is reset to0
, enabling you to detect new button presses.If a button has already been pressed, and then is pressed again, the new state overwrites the old state for that button. Example: if you do a
Normal Press
and then aLong Press
on theJoystick Button
, the next time you send the “EXTRA M?
” command the state of theJoystick Button
will beLong Press
.Zero/Halt button presses only have the states 0 and 1. (Not Pressed and Normal Press)
The
button_flag_byte
is divided into four2-bit
sections that each contain the state of a button:Bits Button 1-2 @ Button 3-4 Home Button 5-6 Joystick Button 7-8 Zero/Halt Button Each
2-bit
section can take on the values0-3
, these codes represent the state of the button.Code Type 0 Not Pressed 1 Normal Press 2 Long Press 3 Extra Long Press Example:
- @ Button Normal Press
- Home Button Long Press
- Joystick Extra Long Press
- Zero/Halt Normal Press
- Send serial command
EXTRA M?
Results of steps1-5
in binary:button_flag_byte = 00 00 00 01
button_flag_byte = 00 00 10 01
button_flag_byte = 00 11 10 01
button_flag_byte = 01 11 10 01
button_flag_byte = 00 00 00 00
(serial command reset
)
- Example Python code for extracting button states from the button_flag_byte
-
- asibuttonstate.py
# the value returned from EXTRA M? button_flag_byte = 127 # bit masks mask_at = 0x03 # 00000011 mask_home = 0x0C # 00001100 mask_js = 0x30 # 00110000 mask_zero = 0xC0 # 11000000 # get the button states from button_flag_byte btn_at = button_flag_byte & mask_at btn_home = (button_flag_byte & mask_home) >> 2 btn_js = (button_flag_byte & mask_js) >> 4 btn_zero = (button_flag_byte & mask_zero) >> 6 # show the results in decimal and binary print(f"{button_flag_byte = } (binary {button_flag_byte :08b})") print(f"{btn_at = } (binary {btn_at:02b})") print(f"{btn_home = } (binary {btn_home:02b})") print(f"{btn_js = } (binary {btn_js:02b})") print(f"{btn_zero = } (binary {btn_zero:02b})") # console output: # button_flag_byte = 127 (binary 01111111) # btn_at = 3 (binary 11) # btn_home = 3 (binary 11) # btn_js = 3 (binary 11) # btn_zero = 1 (binary 01)
- Additional Details About M=button_code
-
This function allows you to simulate button presses programmatically through a serial command.
This command modifies thebutton_flag_byte
and calls the button functions associated with that button code.The button codes are the same values that are returned by
EXTRA M?
. The input value is clamped to the range: 0-127.If a button code represents multiple button presses then the button functions will be called in the order ⇒
@, Home, Joystick, Zero/Halt (LSB ⇒ MSB)You can expect the same behavior as if you were pressing physical buttons ⇒
- Send the command
EXTRA M=3
:button_flag_byte
= 3, @ Extra Long Press button function called. - Send the command
EXTRA M=1
:button_flag_byte
= 1, @ Normal Press button function called. - Send the command
EXTRA M=5
:button_flag_byte
= 5, @ Normal Press and Home Normal Press button functions called.
This demonstrates that button presses are overwritten as if you were interacting with the physical controller pressing buttons.
- Example Python code for creating a button_code
-
- asibuttoncode.py
def create_button_code(at: int = 0, home: int = 0, joystick: int = 0, zero_halt: int = 0) -> int: assert at in range(4), "Must be in the range 0-3." assert home in range(4), "Must be in the range 0-3." assert joystick in range(4), "Must be in the range 0-3." assert zero_halt == 0 or zero_halt == 1, "Must be 0 or 1." button_code = 0 # bit masks BITMASK_AT = 0x03 # 00000011 BITMASK_HOME = 0x0C # 00001100 BITMASK_JS = 0x30 # 00110000 BITMASK_ZERO = 0xC0 # 11000000 # set bits button_code &= ~BITMASK_AT button_code |= at & BITMASK_AT button_code &= ~BITMASK_HOME button_code |= (home << 2) & BITMASK_HOME button_code &= ~BITMASK_JS button_code |= (joystick << 4) & BITMASK_JS button_code &= ~BITMASK_ZERO button_code |= (zero_halt << 6) & BITMASK_ZERO return button_code def main(): button_code = create_button_code(at=1, home=1) print(button_code) # prints 5 if __name__ == "__main__": main()